Zork I is a much smaller game, and with the solution to Zork still fresh in my memory, I beat it in a day, while writing the outline of this post. Hot off the heels of finishing the MDL version of Zork, this isn’t going to be an especially lengthy playthrough. Get Frotz (if native Windows execution is your wish) here: With the Solid Gold story file “zork1_sg.z5,” you can play Zork I in its final incarnation that Infocom built in 1987, with bugfixes, the updated parser, ingame hints, and you can play it natively with all of the environment enhancements. Or with the release 2 story file “zork1_r2.z1,” you can play the same version of Zork I that Infocom wrote in 1980, but you can run it natively on your computer, phone, Emacs client, or whatever, and enjoy its bugs and parser limitations in a modern console environment with all of the technical improvements that it entails. When saving, always use disk slot 1, or you’ll ruin the Zork disk image. From there you can press F10 to reboot the instance, and it should boot directly into Zork I. Run it, use F7 to open the menu, mount zork1a.dmk to disk slots 0, and save.dmk to slot 1, and then Esc your way back to the TRS-80 instance. Put level2.rom and the dmk files in the directory with SDLTRS. The only emulator I could get this to work on was SDLTRS. With the TRS-80 disk images and rom, you can play Zork I as Infocom released it in 1980, with bugs, hardware limitations, and everything, and this is how I played it. With the files in the above package, there are three ways to play Zork I, in order of descending retrogression:
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